AeroEducate 6-8 Activity: Magnus Cups
AeroEducate 6-8 Activity: Magnus Cups
https://www.aeroeducate.org/teachers

PostedTuesday, May 17, 2022 at 10:40 AM

Updated06/01/2022

In the Magnus Cups activity learners create and fly cup gliders to explore lift and the Magnus effect. Learners experiment with changing variables to see how changes in structure impact the gliders' flight.

Magnus Cups: What happens when a spinning object moves through air?

Objective: Understand the effects of air flowing on and around spinning objects

Scenario and Task: You are an aircraft designer. You will create and test a glider that flies due to the Magnus effect. Your task is to create a glider that stays aloft longer than the prototype.

AeroEducate 6-8 Activities are developed for learners to investigate topics such as lift, stability, the Magnus effect, and sound. Designed in a 5-E lesson format, each activity begins with an essential question, incorporates a career component through a real-world scenario, and introduces age-appropriate vocabulary. Background information for the facilitator is included. Posters that illustrate key concepts associated with the lesson can be printed or viewed electronically. Separate student directions and templates are included as needed.

Full access to the activity and supporting resources is provided once free registration to the AeroEducate website is completed. 

 

AeroEducate is a series of STEM activities developed by the Experimental Aircraft Association (EAA) in cooperation with North Carolina State University and the National Institute of Aerospace. EAA is a passionate community of aviation enthusiasts from diverse backgrounds.

In the Magnus Cups activity learners create and fly cup gliders to explore lift and the Magnus effect. Learners experiment with changing variables to see how changes in structure impact the gliders' flight.

Magnus Cups: What happens when a spinning object moves through air?

Objective: Understand the effects of air flowing on and around spinning objects

Scenario and Task: You are an aircraft designer. You will create and test a glider that flies due to the Magnus effect. Your task is to create a glider that stays aloft longer than the prototype.

AeroEducate 6-8 Activities are developed for learners to investigate topics such as lift, stability, the Magnus effect, and sound. Designed in a 5-E lesson format, each activity begins with an essential question, incorporates a career component through a real-world scenario, and introduces age-appropriate vocabulary. Background information for the facilitator is included. Posters that illustrate key concepts associated with the lesson can be printed or viewed electronically. Separate student directions and templates are included as needed.

Full access to the activity and supporting resources is provided once free registration to the AeroEducate website is completed. 

 

AeroEducate is a series of STEM activities developed by the Experimental Aircraft Association (EAA) in cooperation with North Carolina State University and the National Institute of Aerospace. EAA is a passionate community of aviation enthusiasts from diverse backgrounds.

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