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  • Physical Computing Using Arduinos: Making LEDs Blink and Fade
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  • Physical Computing Using Arduinos: Making LEDs Blink and Fade
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Teach Engineering Team TeachEngineering
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  • High School (9-12) 254
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  • Lesson 752
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TeachEngineering
Posted March 16, 2017
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Physical Computing Using Arduinos: Making LEDs Blink and Fade
Physical Computing Using Arduinos: Making LEDs Blink and Fade
https://www.teachengineering.org/activities/view/nyu_physical_computing_activity1

PostedWednesday, October 14, 2020 at 10:54 PM

Students download the software needed to create Arduino programs and make sure their Arduino microcontrollers work correctly. Then, they connect an LED to the Arduino and type up and upload programs to the Arduino board to 1) make the LED blink on and off and 2) make the LED fade (brighten and then dim). Throughout, students reflect on what they've accomplished by answering questions and modifying the original programs and circuits in order to achieve new outcomes. A design challenge gives students a chance to demonstrate their understanding of actuators and Arduinos; they design a functioning system using an Arduino, at least three actuators and either a buzzer or toy motor. For their designs, students sketch, create and turn in a user's manual for the system (text description, commented program, detailed hardware diagram). Numerous worksheets and handouts are provided.

Students download the software needed to create Arduino programs and make sure their Arduino microcontrollers work correctly. Then, they connect an LED to the Arduino and type up and upload programs to the Arduino board to 1) make the LED blink on and off and 2) make the LED fade (brighten and then dim). Throughout, students reflect on what they've accomplished by answering questions and modifying the original programs and circuits in order to achieve new outcomes. A design challenge gives students a chance to demonstrate their understanding of actuators and Arduinos; they design a functioning system using an Arduino, at least three actuators and either a buzzer or toy motor. For their designs, students sketch, create and turn in a user's manual for the system (text description, commented program, detailed hardware diagram). Numerous worksheets and handouts are provided.

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